Neojul Gonu

Also called Saseon Gonu, Sama Gonu or Jeongja Gonu. The board is larger than Umul Gonu, and you capture the opponent's pieces by flanking them.

Who moves first? Two players take turns on one device.

Rules (as written in the source)

The source is the entry "Gonu" in the Encyclopedia of Korean Culture. Two things the source does not say are our reading: a capture is checked only right after your own move, and when the opponent has one piece left a flank can no longer form, so that moment counts as the win.

Encyclopedia of Korean Culture, entry "Gonu" (Korean)

Notes from playing (our reading, not the source)

The notes below follow from the rules and are our own summary. They are not in the source text.

How it differs from the other gonu games

Neojul Gonu has no placing phase. Four pieces stand in a row from the start and push forward at once, so the capturing fight begins with the first move.

Cham Gonu starts with a phase of placing twelve pieces, so it is a game of drawing your position first, and Jadongcha Gonu captures only around a corner wheel, so its attacking points are fixed. Hobak Gonu traps instead of capturing.

The capturing shape is simple, so you can play after hearing the rules once. After Umul Gonu, it is the easiest to learn.