Cham Gonu

Also called Gonjil Gonu, Jjal Gonu, Kkojeul Gonu or Gonji. It has the largest board of the gonu family and plays as two games in one: a placing battle followed by a moving battle.

Who moves first? Two players take turns on one device. Each side has 12 pieces.

Rules (as written in the source)

The rule sentences follow the gonu guide on the Ministry of Culture, Sports and Tourism children's site, and the board shape is copied from the fifteen diagrams in the same source. Four things the source does not say are our reading: the player who makes kkon chooses which opponent's piece to remove, kkon removes a piece in the moving phase too, a side that cannot move loses, and if there is no opponent's piece to remove the turn simply passes.

Ministry of Culture, Sports and Tourism children's site, gonu guide (Korean)

Notes from playing (our reading, not the source)

The notes below follow from the rules and are our own summary. They are not in the source text.

How it differs from the other gonu games

Of the five games, Cham Gonu has the most pieces and the largest board. A placing phase with twelve pieces flows into a moving phase, so one game holds two games of different character.

Neojul Gonu and Jadongcha Gonu are moving games from the start, so the fight begins with the first move. Hobak Gonu has no capture at all; you win only by trapping. Umul Gonu is the smallest and ends within a few moves.

If you are new, get a feel for Umul Gonu first and then come to Cham Gonu. You have to plan your placements ahead, so this is the game of the five that makes you think the longest.