Hobak Gonu

Also called Dwaeji Gonu (pig gonu). A gentle board like Umul Gonu, with one twist that gives it its flavor: a piece that leaves its camp can never go home again.

Who moves first? Two players take turns on one device.

Rules (as written in the source)

The rule sentences follow the traditional games guide on the Traditional Culture Portal (Ministry of Culture, Sports and Tourism), and the board shape is copied from the fifteen gonu diagrams on the same ministry's children's site. Two things the source does not say are our reading: there is no first-move restriction because the source has none, and "unable to move" means having no legal move on your own turn.

Ministry of Culture, Sports and Tourism children's site, gonu guide (Korean)

Notes from playing (our reading, not the source)

The notes below follow from the rules and are our own summary. They are not in the source text.

How it differs from the other gonu games

Hobak Gonu is the only one without a capture rule. In the other games you win by removing the opponent's pieces; here you win by erasing every point they could move to. Attack and defense are the same move.

Cham Gonu and Neojul Gonu remove pieces, and Jadongcha Gonu captures by going around a wheel. Umul Gonu is also close to a trapping game, but on a much smaller board.

Because a piece that leaves its camp cannot return, choosing when to send each one out is the whole of this game. With only three pieces, every move carries weight.